The games are really good at hinting how goddamn powerful the place is and that it will be very VERY important in the long run. The codes in this series of books are new codes that werent preloaded in earlier versions of the GameShark and would need to be entered by the player. We know about the class system, the way the place is ran, and the history of Harmonia, but we have yet to step foot in it - aside from Caleria. I love the Harmonia thing because it makes the place so mysterious. What would have happened if you didn't stop Luc?
The great thing about III's plot is that you had the chance to stop Harmonia, but instead you went along and fought Luc, ruining his plan which could have altered the future. What Luc wanted to do was show that fate, or rather keyword here: destiny can be altered. The Runes themselves are headed to a destined world of Order since they are like gods. Hikusaak doesn't want order, Hikusaak just wants to control all the True Runes. The best thing about Suikoden villian's is that they aren't run of the mill "hahahaa I'm evil!" villians.Īlso it does not specify in any of the games what Hikusaak's True Rune does. Luc's whole quest in Suikoden III was stopping Harmonia and Hikusaak - a noble goal, just carried out poorly, making him more a tragic hero than a true villain himself.Īnd that's another thing I liked about Suikoden III - it continued to advance the series' mythology and overall story arc very nicely. So the visions that Luc showed of the future basically seemed to be a future in which Hikusaak had won his goal, getting all of the True Runes and conquering the rest of the world. We know that Hikusaak's True Rune is the one which governs order, and absolute order equals stagnation. What makes it all even more interesting, I think, is how Luc ties into it.
Jowston War, the Highland Insurrection, two invasions of Grassland, and so much more - all as part of Hikusaak's desire to attain all 27 of the True Runes. Hikusaak had been initiating all of this warfare - the Highland vs. I find Harmonia pretty damned interesting myself, since the series had been making it pretty clear that Harmonia, and more specifically High Priest Hikusaak, is the real villain of the world, if there could be said to be one. Most people like to bitch because it didn't have Viktor and Flik. So, those are what I think were the major flaws. The castle in Suikoden III was not *nearly* as good as that in Suikoden II, and it was a big disappointment that the castle was mostly static throughout the entire game. A lot of the supporting cast wasn't as memorable. It was a stupid, crappy system that didn't add anything and ended up hampering the battle system a lot. Both of them seriously lacked substance, and the game suffered at the point where the series creator left, and it was obvious. And the conclusion to Luc's story was phenomanl, highlighting his role as a true tragic hero within the series.īut you asked what was bad. I liked the note on the end highlighting the cyclical nature of the war between Karaya and the Grassland, and theme that just because a mutual enemy is vanquished, it doesn't mean all the past grievances can just be set aside magically and everything will turn out nice and happy.